“That Other Girl” falls in between worlds, where identity becomes a game. The protagonist is in control of the computer body, reigning power over her avatars just as she poses to be everything you want her to be. Familiar objects of affection and desire hold the primary role in the assemblage of the perception of womanhood. However perceived, she breaks the stereotypes of feminine social constructs, manifesting a different notion of cyborgian identity.
The film appears as a meditative journey through the surreal digitally-arranged baroque environments, questioning notions of private and public. In its mediated spaces, the frozen moments of transformation are unfolding. There is no more distinction between networked and real.
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